![]() Tripwire Interactive has managed to do some great work when it comes to the sound design. There are also moments, especially in multiplayer, when the textures seem really ugly, like something that only managed to load half way through. The soldier models could also have used some more work and the running animations have something very artificial about them. The problem is that looking good comes with the attached price of some weird physics, especially when furniture is involved in any way. ![]() The various scenarios that are set mostly outside could create the feeling of a perfect day out in the countryside or the middle of a city were it not for the bullets and the screaming of the dying. The developers have managed to create a game world that looks bleak and clearly affected by war but have also managed to escape the trap of only using gray and brown for the environments. Red Orchestra 2: Heroes of Stalingrad is created using the Unreal Engine 3 from Epic Games and both the good and the bad sides of this technology make appearances in the game. Red Orchestra 2 is good because it is unforgiving so, even in the single player against rather dumb enemy A.I., expect to die and fail quite a bit before getting a feel for the game and how to keep yourself alive. Bolt action rifles can be very accurate when using the iron sights and controlling breathing and players should always try and take shots from afar, thinning out the ranks of enemies before moving forward or at least convincing some of them to keep their heads down while the player moves to the next piece of cover.Īssault weapons, on the other hand, are pretty much unable to hit anything reliably past the 200 meters mark so it makes sense to fire a few bursts and then move as quickly as possible to a better position.Īs in real world World War II infantry tactics grenades can be crucial to taking out clusters of enemies and are priceless when entering buildings under heavy fire. The key here is to always know which surfaces a character can stick to and which of them offer the best protection from incoming fire, be it from a normal carbine or from a heavier machine gun.Īfter finding a piece of good cover the big decisions involve when to peak out, if it's worth taking a shot and revealing your position or if a better idea is to move to another piece of cover that is closer to the target or offers a better shooting angle.Īs essential as knowing when to take cover is learning when and how to fire. The constant frustration will soon be enough to either force him to drop the game or to learn how to actually play it well. A gamer who was brought up on a diet of Call of Duty and tries to play this game using the run-and-gun method will get torn to pieces. It's essential to approach the game thinking in terms of where cover is and how it can be used. ![]() The big changes from the standard first person template that Red Orchestra 2: Heroes of Stalingrad offers are: a commitment to realism and a focus on making cover and its use crucial for success. It's too bad that the game still has some problems when it comes to graphics, Artificial Intelligence and multiplayer games. The battle has been visited in video games before but rarely has it received the attention to detail and realism that the developers at Tripwire Games have lavished on it, visible in elements like the design of the maps, which include the landmarks of the city, and the care taken to make every engagement feel like a desperate struggle, mimicking the emotions that the soldiers of the time surely experienced.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |